Soon after Ubisoft released its most highly anticipated hacker-themed video game, PC modders started to work on some visuals mods for the game. One of the Guru3D members known as TheWorse discovered some graphics files that were hidden within the game’s PC directory. After unpacking the files, TheWorse made a mod that improved the overall performance of the game and boosted the visuals, making the in-game environments and characters look completely stunning.

Since the discovery, TheWorse has updated his Watch Dogs graphical enhancement mod with several new tweaks and additions, and the latest version of TheWorse Mod has just been released. As promised by the creator, TheWorse Mod 0.97 version will further improve your Watch Dogs PC visuals, adding new headlight, lighting, rain and several other effects to the game. According to the notes, this is apparently the final version of the mod so everything should work smoothly. TheWorse has moved the mod to a new dedicated blog site, probably due to the drama that happened in the original forum thread last week. Here is the download link to TheWorse Mod 0.97 version. The notes for TheWorse Mod 0.97 version are as follows. I also made several textures for the lensflares and so.

Clouds Sparks Some lighting textures lensflares Smoke Fire Fog Rocks Some ground textures Some sky textures vegetation water explosions debris some atmospheric effects

Headlight changes: DISCLAIMER: HEADLIGHT SHADOWS FLICKERING COULD HAPPEN DEPENDING ON YOUR GAME PERFORMANCE AND MAYBE IF YOU ARE USING ANY TXAA CONFIGURATION. -Headlight shadows are now working properly. -Changed the distance of the actual texture in order to make the overall look more realistic -Changed the intensity of the light reflection and the overall texture. -Headlight colors are now properly applied to new and older cars. -Made a new texture for the lensflares. -Changed the shadow bias so flickering should be fixed, still read the big disclaimer. Lighting changes: The following changes has been specifically made and tested by myself. This will ensure the best quality possible for the game TOD (Time Of Day) Cycle day-night and Weather Clear-Cloudy-Storm. -Sun light color has been changed for every tod in order to clean up the horrible washed up colors that ubisoft put into the final game. -SSAO Visibility and strength has been increased for every tod. -Exposure has been adjusted aswell for every tod. To ensure better colors and visibility. -White point has been reduced for better white balance. -Sun light intensity has been adjusted for every tod. -Sky intensity has been adjusted for every tod. -Shadows has been adjusted. -Overall light intensity has been adjusted and/or increased for every tod. -Headlights and streetlights are now enabled for every tod in storm weather. Due to being now really dark like it should be. -Increased light probes intensity in order to make night not that dark. -Other minor changes. Rain changes: -Intensity has been changed. -Splashes intensity and size increased. -Cascades intensity and distance changed. -Rain streak intensity increased. -Now it should rain more frequently -Other changes. The rest of the changes: -Fog has been changed and increased for storm weather. -Fog has been increased for clear day weather. -New bloom adapted and changed for every tod and every weather. -New colorgrading settings to adapt and change the new lighting. -Added new sky settings for every tod and every weather. -Civilian density increased to maximum values to ensure its not a ghost town. -Helicopter and Police volumetric lights intensity increased. -Aiden’s coat movement and wave speed reduced so it doesn’t wave like crazy. -Normal Camera slighly changed. -DOF intensity and distance slighly changed. And many other changes and additions. This is almost the final version so I hope everything works correctly and fine. Sorry to dissapoint the trolls and haters

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