Ubisoft Scalar Q A Ushering In The Era Of Cloud Computing For Games
After GDC 2022, we had the opportunity to have a brief chat with Technical Director Christian Holmqvist. A veteran programmer, Holmqvist previously worked at Electronic Arts, where his career was almost equally split between stints at Ghost Games (Need for Speed: Rivals and preproduction for Need for Speed 2015), Criterion (Star Wars Battlefront Rogue One: X-Wing VR Mission), and DICE (Star Wars Battlefront II, Battlefield V). When the studio started working on Ubisoft Scalar and the new game, were you there?...