Here’s a bit more information about Nightingale’s Realm Card system… Nightingale is aiming to launch in Early Access on PC toward the end of this year. A closed beta has been promised for this summer. Some cards will have a major effect on the environment of your destination, with all the corresponding variety you’d expect in the flora and fauna calling that realm home. Others will have more specific impacts such as the weather you’ll endure, which may have knock-on effects, such as how creatures behave or what plants thrive. Will your realm be overrun with dangerous creatures? Be a tranquil place to catch your breath? Will it be filled with abundant natural resources, or scattered with the ruins and remains of previous explorers? Dark and battered by storms, or clear and lit up by strange celestial bodies? Something we wanted to provide with the Realm Card system was mastery not through memorization, but through a sense of discovery as you try a variety of combinations and observe the results. Cards don’t often have just a simple and singular impact - they behave differently in combination with other Cards, and impact the realm in deeper systemic ways, creating an aggregate effect. Using a new Card to find new types of Realms is straightforward, but fully understanding how to best take advantage of that Card to get just the kind of Realm you want will require playing with different combinations and studying not just what changed on the surface, but the underlying reasons why those changes happened.

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