None of these games are planned to launch on the Nintendo Switch console, though. When questioned by Gamespot on this topic, Like a Dragon producer and studio head Masayoshi Yokoyama revealed why. Do we want to put a title like this where we’re going around and picking a fight with the world and doing all this Yakuza stuff on a Switch? We still kind of think of ourselves as people of the night world, right? We don’t want to be like walking around the day with everybody else. Like for us, it’s kind of showing this kind of underground feeling. I think the underground kind of feeling is what we want to do. As reported by IGN, Yokoyama also talked about the Dragon Engine’s shortcomings and the research that the developers at Ryu Ga Gotoku Studio are doing on Unreal Engine technology. The Dragon Engine at this point is kind of a bit of an old engine. We have made a lot of minor updates over the years for it, or we’ve made a lot of minor updates over it, but we haven’t made any major updates. So probably next what’s coming for would be a major update if we had to do anything. So, regarding Unreal Engine 5, yes, we are researching it. We are kind of looking at it and saying, what are the merits of each? What’s the merit of the Dragon Engine? What’s the merit of the Unreal Engine? And when it comes down to it, the Dragon Engine…it’s really perfectly designed to represent a city at night. The nighttime city. Whereas Unreal, it’s better at showing nature and daytime and that sort of feel. Like a Dragon: Ishin is being made with Unreal Engine 4. It is presently unclear whether the same applies to the other two games announced yesterday.

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